Types of Youth

'There was always a certain type of kid you were during your youth years. Which one were you?'

The Bully 👹
You were once picked on, or even peer pressured to do some you didn't want to do. You've realized that power over others comes a long way. weren't always like this, but

Hit Points

 * Hit Dice: 1d8 per Bully level
 * Hit Points @ 1st Lvl: 8 + your CON. Mod.
 * Hit Points @ Higher Lvls: 1d8 + your CON. Mod. per Bully Lvl. after 1st

Proficiencies

 * Armor: Light, medium, shields
 * Weapons: Simple, martial
 * Tools: None
 * Saving Throws: STR, CON
 * Skills: Pick 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival

Equipment
(If Lvl. 3 or higher) (If Lvl. 5 or higher)
 * A little explorer's pack and four metal rods
 * (a) a fire ax or (b) any simple melee weapon
 * (a) 2 hatchets or (b) any martial weapon

The Class Clown 🤡
''You were the silly kid causing all kinds of havoc in life. You try hard at what you do, whether it is to fit in, help others having a hard time, or just to wreak chaos throughout school for you own anarchic reasons.''

Hit Points

 * Hit Dice: 1d4 per Clown Lvl.
 * Hit Points @ 1st Level: 4 + your CON. Mod.
 * Hit Points @ Higher Levels: 1d4 + your CON. Mod. per Clown Lvl. after 1st

Proficiencies

 * Armor: Light
 * Weapons: Simple, slingshots, whips, knifes, sabres
 * Tools: Three musical instruments of your choice
 * Saving Throws: WIS, CHA
 * Skills: Pick any 3

Equipment
(If Lvl. 3 or higher) (If Lvl. 5 or higher)
 * (a) a organized binder or (b) a bag full of toys
 * (a) a kazoo or (b) any other musical instrument
 * A leather jacket and a Swiss army knife
 * (a) a green baseball bat, (b) a very sharp pencil or (c) any childs' weapon
 * (a) grandma's croquet mallet or (b) uncles' combat knife

The Idol 👼
''You stood out to most people. You were a source of light and hope, and a leader and role model to your peers around. It can be hard dealing with the influence you have over others, and whether you should do the right thing.. or not.''

Hit Dice

 * Hit Dice: 1d4 per Idol Lvl.
 * Hit Points @ 1st Level: 4 + CON. Mod.
 * Hit Points @ Higher Levels: 1d4 + your CON. Mod. per Idol Lvl. after 1st

Proficiencies

 * Armor: Light, medium, shields
 * Weapons: Simple
 * Tools: None
 * Saving Throws: WIS, CHA
 * Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

Equipment
(If Lvl. 3 or higher) (If Lvl. 5 or higher)
 * (a) holy angels kit, or (b) a little explorer's pack
 * (a) a necklace, or (b) wrist ware, or (c) pair of earrings
 * (a) a baton, or (b) a warhammer (if proficient)
 * (a) scale mail, or (b) rain coat, or (c) chain mail (if proficient)
 * (a) a nerf blaster and 20 darts, or (b) any simple weapon
 * A garbage can lid

The Farmboy 👩‍🌾
asdfjkl; go plant sum flowers pussy boi.

Hit Points

 * Hit Dice: 1d4 per Farm Lvl.
 * Hit Points @ 1st Level: 4 + your CON. Mod.
 * Hit Points @ Higher Levels: 1d4 + your CON. Mod. per Farm Lvl. after 1st

Proficiencies

 * Armor: Light, medium, shields (Farm Boys will not wear armor or use shields made of metal)
 * Weapons: Rakes, knifes, needles, shovels, batons, canes, sickles, hooks, slingshots, sticks
 * Tools: Gardening Box
 * Saving Throws: Intelligence, Wisdom
 * Skills: Choose two from Magic, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival

Equipment
(If Lvl. 3 or higher) (If Lvl. 5 or higher)
 * A rain coat, a gardener's box, and a magic bean
 * (a) a makeshift shield or (b) any simple weapon
 * (a) a farmer's rake or (b) any simple melee weapon

Hit Points

 * Hit Dice: 1d6 per Dream Lvl.
 * Hit Points @ 1st Lvl: 6 + your CON. Mod.
 * Hit Points @ Higher Lvls: 1d6 + your CON. Mod. per Dream Lvl. after 1st.

Proficiencies

 * Armor: All armor, shields
 * Weapons: Simple, martial
 * Tools: None
 * Saving Throws: STR, CON
 * Skills: Pick 2 skills from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival.

Equipment
(If Lvl. 3 or higher) (If Lvl. 5 or higher)
 * (a) a dungeoneer's pack or (b) a little explorer's pack
 * (a) chain mail or (b) leather coat, slingshot, and 20 rocks
 * (a) a nerf blaster and 20 darts or (b) 2 hatchets

Hit Points

 * Hit Dice: 1d4 per monk level
 * Hit Points @ 1st Lvl: 4 + your Constitution modifier
 * Hit Points @ Higher Lvls: 1d4 + your CON. Mod. per Karate Lvl. after 1st

Proficiencies

 * Armor: None
 * Weapons: Simple weapons, staffs
 * Tools: One type of artisan's or one musical instrument
 * Saving Throws: Strength, Dexterity
 * Skills: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

Equipment
(If Lvl. 3 or higher) (If Lvl. 5 or higher)
 * (a) Danger pack or (b) a little explorer's pack
 * 10 needles
 * (a) Shifu's cane or (b) any simple weapon